From Beta to release: The full update log of RoboCrime
Today, the 15th of September 2018, RoboCrime was released.
Here is the update log from the first version of the Beta to the full release.
[Version 0.7.4 is the earliest version of the game - the number 0.0.0 is reserved to the Alpha version.]
-Version 0.7.4-
Stealth game basics completed. Some of the features include:
- Randomly generated secure vault (cameras, guards, mines etc).
- Alarm system.
- Randomly generated room interiors; One of them contains the randomly hidden USB drive.
- Player controller, guards AI.
-Version 0.7.5-
Player and camera movement completely reworked (advanced player movement & rotation system, camera orbit behaviour).
Added 'refresh' button under the globe mission viewer.
Improved player animations. Added mission location system. Added "beach" graphics and music.
Portals now display an image from a more accurate angle. Optimized player & portals scripts.
-Version 0.7.6-
Fixed minor pathfinding issues. Fixed portals bug (the portal cameras were looking in the wrong direction).
Replaced 'data disc' with stacks of dollar bills.
-Version 0.7.7-
Added the sword to the game (model + animations + code). Further improved player animations and controller.
Seperated the models of the enemies and the player. Added combat mechanics (slashing, rolling, flipping, COMBO, blocking).
-Version 0.7.8-
Added combat tutorial. Added combat gamemode. Fixed minor general bugs. Fixed major bugs related to the tutorial.
-Version 0.7.9-
Navigation improvements.
Changes in the globe mission viewer:
- Added 'outer space' background behind the globe.
- Improved globe dragging rotation.
- Made exclamation mark icons change according to the mission's difficulty.
Changes in-game:
- Added skull & smoke particle effect in the combat arena.
- The player now stuns enemies which he hits for a brief moment.
- Improved jumping animation.
-Version 0.8.0-
Changes in the UI:
- Improved UI visuals - mainly the "mission success" and "mission fail" panels.
- Changed certain UI buttons from clickable to button-hold ["Hold C to..."].
- Fixed an error in the audio visualizer that appears in the corner when the robot talks to you.
-Version 0.8.1-
Enhanced player model drastically (it now has a metal 'armor' and glowing eyes).
Added the "kick" ability to the enemies.
-Version 0.8.2-
Added money system, money saving and loading to the disk.
Added skill tree.
Added the "high quality metal" skill.
Changed the textures of the tutorial and globe access points.
-Version 0.8.3-
Improvements in the new skill tree:
- Added 5 skills.
- Improved skill tree graphics and animations.
- Added skill chains (you need to own X in order to purchase Y).
Navigation bug fixes + the navigation mesh is now created on runtime to fit the randomly generated environment.
Improved loading screen UI. Optimized UI scripts.
-Version 0.8.4-
Completely changed materials and textures across the whole game.
Made the vault materials change according to the mission's location.
Removed the helicopter cutscene and the "Dialog background" option in the settings because they were annoying.
Added camera shake whenever the player loses combo points. Fixed rendering issues.
-Version 0.8.5-
Added the Abilities Creator UI panel. Fixed minor bugs. Added door open sound effect.
Improved UI graphics. Enemies now appear outlined in red when the player dies. Added a few skills to the skill tree.
-Version 0.8.6-
Fixed issues with the Abilities Creator and refined it.
The custom abilities and the equipped abilities are now saved to the disk and loaded.
Added animated clouds picture when loading a level from the main menu.
Added the "data" section in the settings and the "delete all data" button.
Changed the electric sound effect of a ruined security camera.
-Version 0.8.7-
Fixed the UI layer order issues in the abilities panel.
Fixed a bug where if you delete an ability while an ability that was created after it is equipped, the code throws errors and stops working.
-Version 0.8.8-
Enemy AI improvements:
- Enemies now act as a group rather than units (are controlled from one external script).
- Enemies can now hold their position.
- Enemies can now walk slowly instead of running.
- Enemies will no longer chase the player all at once - they'll limit the amount of attackers based on the difficulty level.
Fixed issues with the red enemy outline which appears when the player dies.
Removed electric room lighting from the "beach" location (too bright for such a sunny place, looks wrong).
Made the kick animation of the enemies slightly slower, giving an extra advantage to the player.
-Version 0.8.9-
Changed the ammo icon to be smaller and smoother.
Re-recorded 2 robot audio clips (they were recorded in the older version, saying "data disc" instead of "money" or "cash").
Changed the electric sound effect of a ruined security camera (again).
Added in-game abilities UI [bottom right corner].
Changes in the main menu:
- Fixed problems with the resolution settings and the "delete all data" button.
- Added configurable abilities controls to the settings panel (defaults: 1,2,3).
- Added the "V-Sync" setting.
- Improved main menu post processing effects.
- The main menu now randomally chooses a background scene instead of always using the same one.
- Added the "Beach" main menu scene.
- Added the "Forest" main menu scene.
-Version 0.9.0-
Added the "anti aliasing" setting.
Added a lot of different sound effects, including hits and shots.
Added question-mark explanations near certain settings in the main menu.
Major bug fixes:
- Fixed performance issues in the Forest main menu scene. Improved performance of the settings panel.
- Found and fixed a huge bug in the player movement scripts! [The gravity acceleration is now framerate independent].
- Made lasers movement framerate independent.
- Optimized guard scripts.
-Version 0.9.1-
UI Changes:
- Added the stealth kill sound effect.
- Added stealth kill popup message.
- Changed the pause panel to be smalled and smoother.
- Added a money counter in the base even when not viewing a specific UI panel.
Fixed a bug in the tutorial where if you roll while you press C to finish the tutorial, in the next tutorial your character is rotated.
Layed out the foundations for the actual ingame abilities (currently there's only the Ability Creator, you can't use created abilities in the game yet).
Foundations include some base scripts, prefabs and a tutorial. It's very late in the night, so I'll keep working tommorow :)
-Version 0.9.2-
Improvements in the abilities:
- Added the "strength" attribute to custom abilities' effects, which determines how strong the effect is.
- Effect strength is now saved to the disk and loaded.
- Added the "strength" slider to the Ability Creator.
- Added the following custom effects in-game: damage, stun, slow, confusion, burn.
Fixed several random bugs.
Skills in the skill tree are now colored transparent white if they're unowned.
Added Ultra kill sound effect.
Ultra killing now gives the player 100$.
Decided to remove the enemy outline that appears when the player is dead.
-Version 0.9.3-
Made the entrance animation of all UI popups more subtle.
Changes in the Ability Creator UI:
- Now there's one "equip" button instead of 3, and you choose a slot *after* you click it.
- Added the "Inspect" button and the Ability Inspector.
- Cleaned up the main panel (list of all your abilities).
- Added a smooth radial wipe animation to the "+" button, as well as an explanation text which appears when hovering the cursor over it.
Changes in the base:
- Added glass stairs + second floor. Moved the tutorial access point to the second floor.
- Added an automatic door in the first floor (opens up when the player is close).
- Drastically improved lighting in the base scene - now it's much more realistic.
- Created an ambient music playlist that plays in the background.
- Now a different music track plays when you're viewing the globe.
-Version 0.9.4-
New custom effects:
- "Superpowers"
- "Shield"
Custom abilities changes:
- Fixed issues with the custom abilities' in-game color.
- Fixed issues with the regeneration effect.
- Added popup messages when trying to cast an ability without enough combo / when another ability is in use.
Added the "forest" mission location.
Fixed a bug where if a guard was killed while being targeted by a target-select ability, the code would throw an error.
Added a loadbar when quitting from the pause panel.
-Version 0.9.5-
Added the "Abilities" tutorial.
Improved the design of all loading bars, using a different style.
Changes in the vault design:
- Changed the weird metalic object in one of the vault rooms to a metal rod.
- Made all keys smaller.
Bug fixes in the tutorial scene:
- Minor navigation issue (enemies couldn't walk along the edge of the floor).
- Player could sometimes bump through walls.
- If you finished a tutorial while aiming the pistol, the player's arm got distorted in the next tutorial.
Improved the hold-position enemy animation, and the script which decides who will hold his position.
-Version 0.9.6-
New feature - decorations:
- Added the decorations panel, which contains an inventory & a shop with 3D icons and a moving background.
- Your inventory is automatically saved and loaded from the disk.
- Added the decoration-placement mode, allowing to place decorations from the inventory in the base.
- All placed decorations are automatically saved and loaded from the disk.
- Added the decoration-edit mode, allowing to edit already-placed decorations and return them to the inventory.
Added the "Wooden desk" decoration.
Added the Quick Access panel, which you can access via the pause panel. It allows quickly entering access points.
-Version 0.9.7-
Improved post processing in the base scene and changed the image effects inside the decoration-edit mode.
Added the "look sensitivity" setting in the settings panel.
New sound effects:
- 3 different sword hit sounds
- 1 critical sword hit sound
- Attack-blocked sound
- Decoration placement sound
- Decoration deletion sound
Made the combo counter flash whenever you gain combo.
Balanced sound levels across the game (mainly making loud sounds more quiet).
Bug fixes:
- Fixed a bug where the player didn't get locked correctly while the game was paused.
- Fixed a bug with the camera look sensitivity in different frame rates.
- The layer sorting of the decorations panel and the 3D item displays is now fixed.
-Version 0.9.8-
Balanced money drops (stealth kills and ultra kills now give 150$ instead of 100$. The extra reward for harder gamemodes is now bigger.)
Textured the Design Access Point and added an animated painting pallet & brush above it.
Added credits in the main menu.
Added the "change background" button in the bottom of the main menu.
New decorations:
- Metal desk
- Decorative tree
- Table lamp
- Personal computer
- White leather sofa
- Wooden chair
Bug fixes:
- Fixed decoration offset issues.
- Fixed flickering in the "Personal computer" decoration caused by multiple computer screens rendering into the same texture.
- Fixed a bug causing the missions to yield twice the amount of cash.
- Fixed a bug where if you edit a decoration without rotating it, its previous rotation is overriden from the save file.
- Combined the submeshes of some decorations to make the outlining work properly.
-Version 0.9.9-
Added icons to the main decorations panel.
Changed the background of the main decorations panel - it changes colors according to the button your mouse hovers on.
Changed the "edit decoration" and "confirm edition" key to the right mouse button, instead of F2.
Changed the F2 icon in the controls list to a right-click icon.
Designed a custom Bip Studios splashscreen.
-Version 1.0.0-
PREPARING FOR THE RELEASE!
Removed the 3D metal clothing from the player because of clipping issues.
Unwrapped and textured the player.
Recreated the player's texture in 4 times the resolution.
Added mission thumbnail pictures that change position according to the cursor's location.
Finally decided on a name for the game: "RoboCrime"!
Designed an icon for the game!
The resolution setting now also changes the screen refresh rate.
Improved combat arena.
Bug fixes:
- The mouse cursor was visible in the build even when locked.
- There were duplicate resolutions in the dropdown list (in the build only).
- The mouse got unnecessarily locked when using quick access in the build.
- As a result of fixing the bug above, the "resume" function of the pause panel stopped working. Fixed.
- The masking of 3D decorations in the UI is now working properly.
- Pressing escape while in the quick-access panel would open the pause panel underneath it. Fixed.
RoboCrime
Because you can't sue a robot!
Status | Released |
Author | Bip Studios |
Genre | Action, Fighting |
Tags | Crime, Robots, Singleplayer, Stealth, theft, Third Person |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- A Small RoboCrime UpdateSep 27, 2018
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